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Soldier of Fortune 2

Posted: Wed Feb 17, 2010 3:47
by Silent-Hunter
Will there be/is there an installer for Soldier of Fortune 2? I have the Gold version.

Posted: Wed Feb 17, 2010 4:10
by rettichschnidi
No. Never. Soldier of Fortune 2 is not available as Linux version.

Posted: Wed Feb 17, 2010 7:43
by Silent-Hunter
Why not? Why won't there ever be one? There's one for SoF 1.

Posted: Wed Feb 17, 2010 11:43
by rettichschnidi
Loki Software did the Linuxport of the first Soldier of Fortune. Unfortunately, Loki Software is bankrupt since 2001.

Posted: Wed Feb 17, 2010 23:13
by Silent-Hunter
No one else can do it?

Posted: Thu Feb 18, 2010 2:12
by mat
Silent-Hunter wrote:No one else can do it?

"At around this time I got the news that we had all been expecting. Loki was going out of business. I immediately contacted Loki, and asked them if LGP could obtain the rights to carry on producing the games they had made. This would have been a great boost to the new company, and would have allowed us to keep on making the games that were still in great demand by Linux gamers. Unfortunately Scott, the CEO of Loki at the time, was asking for such a ludicrous amount of money for the licenses (way more than they were possibly worth, and probably more money than the games had made by selling for the entire history of Loki) that I had to let the idea go. We made a second attempt at the liquidation of Loki to acquire the rights, but the company handling the liquidation was so unprofessional, that they made it impossible to do so. With their policy being that the only way for me to officially state our interest being to fax them, and their only fax machine being broken for over 2 months (they kept telling us it would be fixed any day), we didn’t really have a hope. The liquidation hearing came and went before they contacted me, several months later, and acknowledged LGP’s interest in the liquidation. Not a lot of use really." ... arly-days/

Posted: Thu Feb 18, 2010 10:20
by Silent-Hunter
Oh. But people do Linux ports of other games. How is this different?

Posted: Sat Feb 20, 2010 3:27
by Jusko
To make port game must be build on easy cross-platform components. DirectX is like little suidide to port (you must write all DX functions in OpenGL) and DX is ONLY for Windows. Second - to make port you must have game source code. Source code is not for free... Not every game may be ported to Linux (DirectX). Games written in OpenGL are easy to ported, but 8 of 10 games are in DirectX. I think Wine is only solution for SoF2.

Posted: Sun Feb 21, 2010 23:55
by Silent-Hunter
SoF2 doesn't support OpenGL I take it?

Posted: Mon Feb 22, 2010 18:09
by kratz00
It does but this doesn't qualify for an Linux client automatically.

Posted: Mon Feb 22, 2010 22:47
by Silent-Hunter
Oh. I'm curious, is there DirectX for Linux?

Posted: Tue Feb 23, 2010 1:17
by Jusko
No - DirectX is only for Windows and Microsoft is DX owner, so there is no DirectX for Mac or Linux (and probably you never see him on other platform than Windows or XBOX). If DX was be on Linux, then almost all games was be on Linux and MacOS, and there be no needed to re-write games in OpenGL to make Linux port. Windows games are pure in this Microsoft technology (ex. games from Electronic Arts and many, many others company's) and to play them is only one way Wine/CrossOver Games or Cedega (but TransGaming wants to stop making Cedega for Linux and they start investing in Cider. There is no games for Linux made by Cider - shame...better anything than almost nothing...). Many games for MacOs are made using Cider - i don't know why not for Linux.

Posted: Tue Feb 23, 2010 1:44
by Silent-Hunter
Oh, OK.

Posted: Tue Feb 23, 2010 18:20
by kratz00
I think we can close this now.